AI Insights · Timothy · April 2022
Top 5 Card Battler Apps in Sweden Q1 2022: Unified Platform Performance
Explore the performance trends of the top 5 card battler apps in Sweden during Q1 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 card battler apps in Sweden showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared based on data from Sensor Tower.
Mighty Party: Battle Heroes from Panoramik Games experienced fluctuations in its weekly revenue, starting at approximately $10.5K in late December and peaking again around the same value by the end of January. The lowest revenue point was about $3.5K in early March. Downloads saw a gradual decline from 2.3K at the start of the quarter to around 578 by the end. Active users decreased steadily from 22.1K to 15.1K throughout the quarter.
KONAMI’s Yu-Gi-Oh! Master Duel showed an initial spike in weekly revenue to $770 in early February, but this stabilized around $400-$700 for the rest of the quarter. Downloads peaked at 1.2K in early February and then tapered off to 238 by the end of March. Active users showed a similar trend, starting at 706 and peaking at 1.5K in mid-February, before stabilizing around 943 by the end of March.
Hearthstone by Blizzard Entertainment started the quarter with a weekly revenue of $11.7K, experiencing fluctuations throughout and peaking at $9.9K in late March. Downloads remained relatively low, hovering around 200-300 per week, with a slight increase to 366 in late January. Active users remained stable, starting at 6.8K and ending at 5.7K.
Plants vs. Zombies™ Heroes from Electronic Arts showed consistent weekly revenue around $200-$400, with a peak of $445 in mid-March. Downloads were stable at approximately 200-300 per week. Active users saw a slight increase, starting from 999 and ending at 1.1K by the end of the quarter.
KONAMI’s Yu-Gi-Oh! Duel Links experienced a significant spike in weekly revenue to $8.5K in early January, followed by a steady decline, ending at approximately $1.4K in late March. Downloads were modest, around 100-200 per week, with a brief increase to 488 in late February. Active users showed a decline from 3K to around 2.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.